It is imperative that we first know how to use HDRI correctly to simulate proper lighting with correct exposure. I will be recreating this workflow concerned with HDRI and Directional light as SUN light for Interiors and Exteriors. * Artificial lights – Any Vray light (Area, point, IES etc) used as fill light or to create any specific mood. Artificail lights as per requirement (used as fill lights or sometime required to create a desired mood).Artificial Lights as per requirement (mainly in Dusk shots).VrayDomelight with HDRI + Directional Light (For simulating sun, if required).General Lighting methods prevailing in Arch-Vis industry using 3ds Max and Vray – Main focus will be on Unreal Engine, just giving reference to 3ds max and Vray settings. I will be taking 3ds Max and Vray lighting workflow as a reference to recreate the same in Unreal Engine 4.
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